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Designed and developed environments, funtionality and assets of Workrooms
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Environment Art
Participated in Epics Animation Fellowship, mastering Real-Time Animation workflows.
Real-Time Animation
Created environments, assets and animations for Universal Studios live-action stunt show.
Hard Surface 3D model of the AT-SW Scout Walker on concept art by Shane Molina.
Hard-surface Modelling
Recreated Grace's lab from Avatar in Unreal Engine, focusing on environment realism and visual appeal.
Highly detailed hard surface police car model used in production.
Built level for Zombie Army Trilogy, optimizing for PC and consoles.
Created a 3D environment for Dizzy Returns Kickstarter campaign at Blitz Games.
Environment/Asset Art
Created environments, assets, and camera work for NBC's Emerald City TV show.
noelmahoney88@gmail.com